Mono runs on Mac, this page describes the various features available for users who want to use Mono or Mono-based technologies on macOS. Installing Mono on macOS is very simple: Download the latest Mono release for Mac. Run the.pkg file and accept the terms of the license. Mono is now installing: After the installation completed successfully. After you create and test a script, you can save it as an app and run it just like any other app. How to save a script as an app To browse the Script Editor User Guide, click Table of Contents at the top of the page. NOTE: The following description and illustrations are for the Script Editor application included in Mac OSX 10.5.
Saving a Script
After you write a script, you can save it for future reference or to be run outside of Script Editor.
After you create and test a script, you can save it as an app and run it just like any other app. How to save a script as an app To browse the Script Editor User Guide, click Table of Contents at the top of the page. NOTE: The following description and illustrations are for the Script Editor application included in Mac OSX 10.5. Earlier versions will have a different design. The Script Editor application icon. After starting up, the Script Editor application displays a multi-paned window known as a script window. This script window comprises two panes, the.
Saving a Script or Script Bundle
Scripts and script bundles open in Script Editor when double-clicked in the Finder.
Choose File > Save (or press Command-S) to display the save dialog.
Type a name for the script and choose an output folder. Download pages for mac os x 10 6 8.
Choose Script or Script Bundle from the File Format popup menu. Custom icons for mac folders.
Saving a Script Application
Script applications, known as applets, work like other apps on your Mac. Double-click an applet to run it.
Choose File > Save (or press Command-S) to display the save dialog.
Type a name for the applet and choose an output folder.
Choose Application from the File Format popup menu.
If you want the script’s description—defined in the Accessory View pane—to display when the applet launches, select the “Show startup screen” checkbox.
If you want to create a stay-open applet, select the “Stay open after run handler” checkbox.
Note
To open a saved script applet or droplet for editing, drag it onto the Script Editor app or choose File > Open in Script Editor.
To convert a previously saved script or script bundle to an applet, choose File > Duplicate, press Shift-Command-S, or choose File > Export. Then, perform the steps above.
If an AppleScript applet contains an open
event handler, or a JavaScript applet contains an openDocuments
function, it automatically becomes a drag and drop application known as a droplet. Drag files and folders onto the droplet to process them, or double-click the droplet to run it. To learn about creating droplets, see Processing Dropped Files and Folders.
Protecting a Script’s Source Code
If you plan to distribute your script, you may wish to protect is source code. This is done by exporting the script in run-only format.
Javascript Editor Mac
Choose File > Export to display the export dialog.
Type a name for the applet and choose an output folder.
If you’re saving in application format, choose whether you want a startup screen or a stay-open script.
Important
When saving a script in run-only format, make sure you retain a backup of your editable script.
Code Signing a Script
By default, the security settings in OS X only allow the launching of apps (including applets and droplets) that have been created by you, downloaded from the Mac App Store, or created by developers identified by Apple. If you plan to distribute your scripts to others, you should consider code signing your scripts with an Apple developer ID.
You obtain a Developer ID certificate from Certificates, Identifiers & Profiles in your developer account and import it on your Mac. For detailed information about obtaining and importing a certificate, see Maintaining Your Signing Identities and Certificates in App Distribution Guide.
If the Bundle Contents pane isn’t visible, choose View > Show Bundle, press Command-0, or click the bundle contents button () in the toolbar.
Make sure the following highlighted fields are populated in the Bundle Contents pane.
Name—The name of your script.
Identifier—A uniform type identifier for your script. For information, see Uniform Type Identifiers Overview.
Short Version—The version number for your script.
Copyright—The copyright string for your script.
Choose File > Export to display the export dialog.
Type a name for the applet and choose an output folder.
If you’re saving in application format, choose whether you want a startup screen or a stay-open script.
Choose whether you want to save the script as run-only.
Choose your developer identity from the Code Sign popup menu.
Copyright © 2018 Apple Inc. All rights reserved. Terms of Use Privacy Policy Updated: 2016-06-13
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Monodevelop Download For Mac Free
Language Support and Operating System
Unity's bundled script editorsMonoDevelop-Unity (OSX, WIN)The leading Unity IDE editor for Mac, Windows. MonoDevelop-Unity is a fork of MonoDevelop with added Unity-specific features. Unitron (OSX)Unitron was previously the official script editor bundled with Unity; it is no longer in active development, in lieu of MonoDevelop-Unity. Unitron is a derivation of an older version of Smultron with some added Unity-specific features. UniSciTE (WIN)Previously leading script editor Unity script editor on Windows. UniSciTE is a derivation of SciTE with added Unity-specific features. MonoDevelop-Unity (OSX, Windows, Linux)MonoDevelop-Unity is the Unity-specific implementation of MonoDevelop, an open source IDE tailored for developing in Mono/.Net. As the leading IDE for Unity, MonoDevelop-Unity tightly integrates with Unity functions includes advanced IDE features like auto completion, debugging, code insight, & custom color scheme editing. It supports .JS / UnityScript, C# and Boo. Bundled with Unity: Get it with Unity for Mac, Windows MonoDevelop-Unity source code: GitHub Non-Unity specific versions: Mac, Windows, Linux Notepad++ (Windows)Notepad++ is a powerful text editor based on Scintilla (which is where UniSciTE is also based from). Emacs (OSX, Windows, *nix)Emacs, one of the most useful editors. it's very extensible with just whatever you want, it can go from a msn client to a Calendar program and all in the same editor! :)More info about the emacs mode for JS can be found at: http://blogs.unity3d.com/2010/01/15/emacs-mode-for-unity-javascript/ TextMate (OSX)TextMate is a popular general text editor for OSX. It's very extensible with tabs, macros, snippets, code folding and shell inegration. Unity-specific bundles exist for JavaScript, Boo and C#. Contributor NotesIf you're a bundle author, please edit the below & upload the bundles here, rather than linking to messy forums. Also, please fill out any missing info, including bundle version (use date if you're not tracking versions), which version of the Unity API the bundle supports, iPhone API support, etc. If you want to make a change to an existing bundle, i.e. include your own formatting, folding etc. please first post in the discussion page before updating the bundle and allow 1 day for feedback. This gives people who follow this page a chance to consider the changes for inclusion (this is intended Wiki usage). Lastly, feel free to edit the formatting, appearance, etc. of the entries; it's OUR wiki after-all! :) JavaScript:
CSharp:
Boo:
ShaderLab:
Other ShaderLab
Sublime Text (OSX, Windows, Linux)Description from the Wikipedia Page:'Sublime Text is a cross-platform text and source code editor, with a Python application programming interface (API). Sublime Text is proprietary software. Its functionality is extendable with plugins. Most of the extending packages have free-software licenses and are community-built and maintained. Feature list:
' Coda(OSX)Contributor NotesFeel free to edit the mode; however, it would be appreciated if you could donate me from my website JnaniDev.com. I will soon be coming out with modes for Boo and C#. Enjoy! Unity JavaScript
UnityDevelop (WIN)UnityDevelop is a modification of FlashDevelop (an excellent ActionScript editor). It understands Unity JavaScript and provides autocomplete for your scripts and built-in Unity stuff. It also provides very basic syntax highlighting for ShaderLab. UnityDevelop 4 (based on FlashDevelop 4, 2012)
Old version (based on FlashDevelop 2.0, 2009) UnityScript Editor (WIN)UnityScript Editor is a specially designed editor for the Unity 3D javascript language. Syntax highlighting for all commands, functions and attributes, makes it easy to see what’s going on in your scripts. UnityScript features Intelliprompt support for all of UnityScripts functions and commands (excludes Editor specific functions), as well as command details when the mouse is hovered over keywords.That's the blurb from the website. Personally, I find it to do pretty much everything I want. Plus the developer seems to really want feedback to make it the perfect script editor and puts out constant updates. Excellent. Oh and it's free to download, but worth a donation. SubEthaEdit (OSX)
SubEthaEdit is know for its collaborative features over the bonjour network. BBEdit (OSX)
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